Scenes and Sources
A scene represents your canvas layout, while sources are individual visual and audio layers within it—including gameplay, monitor display, camera feeds, image overlays, custom text, and browser widgets. Download software for free to start building your custom broadcasting workspace.
How to Build and Structure Scenes
Design dedicated scenes for each phase of your stream or recording: "Starting Soon", "Gameplay", "Just Chatting", and "Be Right Back". Seamlessly switching between scenes creates a professional, engaging broadcast experience.
- Layer Order: Sources positioned higher in the list overlap those placed below them
- Alt + Drag: Hold Alt while dragging canvas borders to crop a source
- Ctrl + Drag: Hold Ctrl while moving elements to temporarily disable grid snapping
Main Source Types Explained
Select Game Capture for optimized full-screen 3D games, Window Capture for specific desktop software applications, Display Capture to record your entire monitor, and Video Capture Device to connect webcams or HDMI capture cards.
Groups and Nested Scenes
Organize related sources into a Group to transform, scale, or move them simultaneously. You can also embed an entire scene as a source inside another scene—a powerful technique known as nested scenes, ideal for modular stream overlays.